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Codec
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PostSubject: Re: Super Smash Bros...   Thu Aug 20, 2009 8:29 am

Asrul, A.K.A Ace Phantom!
He is a mapper for my team!
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PostSubject: Re: Super Smash Bros...   Thu Aug 20, 2009 8:30 am

BTW, do you have FC for AC?

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PostSubject: Re: Super Smash Bros...   Thu Aug 20, 2009 8:32 am

Excuse me?
FC?
AC?
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PostSubject: Re: Super Smash Bros...   Thu Aug 20, 2009 8:33 am

Friend Code, Animal Crossing.

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PostSubject: Re: Super Smash Bros...   Thu Aug 20, 2009 8:40 am

Oh...
I am not sure
I hardly go on it these days
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PostSubject: Re: Super Smash Bros...   Thu Aug 20, 2009 8:48 am

Me either...

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PostSubject: Re: Super Smash Bros...   Sun Aug 23, 2009 8:59 am

You are going off topic now! Set a good example!

I think that 1 new character should be Banjo & Kazooie, with a moveset of:

B - Egg Shoot - Fires an Egg, can be either normal, Fire, Grenade (explosion), Ice or Proximity.
Side B - Beak Barge - Simple Crouch and then run, with Kazooie's beak hitting enemies.
Down B - Bill Drill - Kinda like Yoshi's Down B, but hovers in midair to prepare spinning, and then landing.
Up B - Flight - Kazooie thrust up powefully with her wings. If used on ground, Kazooies Legs come out and push up incredibly powerful.
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PostSubject: Re: Super Smash Bros...   Sun Aug 23, 2009 10:19 am

That would be good, but what about its final smash?

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PostSubject: Re: Super Smash Bros...   Sun Aug 23, 2009 10:22 am

Banjo & Kazooie either:

Release the Jinjonator from the original game, or
Use the aerial torpedo attack and go from one side of the screen to the other, like Latias/Latios, but even more powerful.
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PostSubject: Re: Super Smash Bros...   Sun Aug 23, 2009 10:31 am

Thats good...

New battler:

Crash Bandicoot:
B-Crunch-can confuse the opponent, lasts 2 seconds
Side B-Kick a leg back, then ram into the opponent
Down B-lets of 2 mini tornados which stay on the stadium 4 seconds
Up B-Uses a tornado spring
Side A-Let out an almighty punch
Up A-shoots up banana peels
Final Smash-Control a huge tornado for 10 seconds

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PostSubject: Re: Super Smash Bros...   Sun Aug 23, 2009 10:35 am

Well, that sounds interesting. Looks good, yours do.
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PostSubject: Re: Super Smash Bros...   Sun Aug 23, 2009 10:37 am

Thanks, you forgot your A's, though

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PostSubject: Re: Super Smash Bros...   Sun Aug 23, 2009 10:48 am

If I went through EVERY A and stuff like that, we would be here forever. Assume it is standard punches and beak attacks. Actually, OK.

A - Paw Swipe. Standard 3 hit combo
Up A - Propeller Feather - Kazooie spins and pulls upwards in Banjo's Backpack.
Side A - Beak Attack - Kazooie pecks.
Down A - Banjo does a short kick
Running A - Rolling attack - Banjo rolls forward, Kazooie protecting him.

Side Smash - Backpack Thwack - Banjo Swings his backpack with incredible force.
Up Smash - Vertical Launch - An Egg is launched vertically, kinda like the Side B, but Vertical
Down Smash - Rapid Propeller Feather - A faster version of the Up A, does more damage, and Kazooie doesn't go upwards, but remains in place.

Up Throw - The enemy is placed in Banjo's Backpack, and is fired upwards.
Side Throw - Banjo punches the enemy incredibly hard
Down Throw - The enemy is thrown downwards, and is landed on by Banjo
Back Throw - Kazooie grabs the enemy and throws them backwards
Grab Attack - Kazooie pecks the enemy

Aerial A - Beak Attack - like Side A, but quicker
Aerial Side A - Banjo Swings his backpack down on the enemy in the air. Meteor Smash
Aerial Up A - Banjo kicks upwards, doing a backwards roll in midair
Aerial Down A - Banjo and Kazooie spin upside down, and peck the enemy.

Up Taunt - Banjo pulls out a Jiggy and does the dance from Banjo-Kazooie if you received a Jiggy.
Side Taunt - Banjo does the bow from Banjo-Kazooie when a level is 100% finished (I think...)
Down Taunt - Kazooie jumps out of Banjo's Backpack, and poses next to him.
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PostSubject: Re: Super Smash Bros...   Sun Aug 23, 2009 10:50 am

Woah, now that is very good! Well done. You spent time on that!

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PostSubject: Re: Super Smash Bros...   Sun Aug 23, 2009 10:52 am

not really, most were made up on the spot, but re-edited to how I think they will look good.
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PostSubject: Re: Super Smash Bros...   Sun Aug 23, 2009 11:01 am

Still, it took time to make the post, though

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PostSubject: Re: Super Smash Bros...   Sun Aug 23, 2009 11:03 am

That, it did.
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PostSubject: Re: Super Smash Bros...   Sun Aug 23, 2009 11:10 am

Well done, then.

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PostSubject: Re: Super Smash Bros...   Tue Aug 25, 2009 7:54 am

I had All the moves for my animal Crosser, but I forgot.

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PostSubject: Re: Super Smash Bros...   Wed Aug 26, 2009 9:41 am

thats bad...

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PostSubject: Re: Super Smash Bros...   Wed Aug 26, 2009 9:51 am

I think it was like this:
A - AC pops out a Watering can and hits the opponent.
A Combo - AC pops out 2 Watering cans and hits the opponent multiple times.
Up Smash - AC pops out an umbrella and hits upwards.
Down Smash - AC pops out a shovel and "digs."
Side Smash - AC pops out the net, and hits the opponent.

Up tilt - AC pops out and spins it slowly.
Side tilt - AC pops out the Watering can and hits the opponent while stepping.
Down tilt - AC pops out the Watering can and smashes it downwards.

Grab - AC pops out the fishing rod and reels the opponent in.

All I can think of right now.

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PostSubject: Re: Super Smash Bros...   Wed Aug 26, 2009 11:05 am

Its good so far!

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PostSubject: Re: Super Smash Bros...   Wed Aug 26, 2009 11:57 am

I thought you were going to ask me what "pops" meant.

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PostSubject: Re: Super Smash Bros...   Thu Aug 27, 2009 3:00 pm

I only had melee and brawl melee was cool but when brawl came out i complety stopped playing melee brawl had better game for story mode. does anyone know how to get toon link?

btw why is this a sticky
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PostSubject: Re: Super Smash Bros...   Sat Aug 29, 2009 9:08 am

This is a sticky because there is a group called Super Smash Bros.
And to get Toon Link, you have to beat the game in Subspace, then go to The Lake or something, go in the first door, and there is a Toon Link Animation, and you battle him. I think there's another way...

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